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An introduction to SDML - Bruce Edmonds
Contents
- Contents
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- Section 1 - - Clauses, Types and Rules
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- 1.1 - Introduction
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- 1.2 - Starting SDML and the user interface
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- 1.3 - Browsing an SDML object and databases
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- 1.4 - Experimenting with SDML Clauses
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- 1.5 - A quick look at SDML charts
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- 1.6 - The Experimentation Debugger
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- 1.7 - Lists and choices
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- 1.8 - SDML Objects
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- 1.9 - The Type Browser and Definitions
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- 1.10 - Rulebases
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- 1.11 - Running a Simulation
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- 1.12 - The Type Hierarchy
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- 1.13 - Defining a Clause
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- 1.14 - Writing and Testing Rules
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- 1.15 - Copying a Definition
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- 1.16 - Some Serious Rules including Backward-Chaining Clauses
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- 1.17 - Assumptions
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- 1.18 - The Simulation Debugger
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- 1.19 - Some Suggestions To Try
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- Section 2 - - Modules, Time Levels and Lists
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- 2.1 - Introduction
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- 2.2 - Starting from scratch: the SDML Launcher
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- 2.3 - SDML Users
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- 2.4 - SDML Modules and Workbenches
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- 2.5 - A sub-agent
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- 2.6 - Time levels
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- 2.7 - Stopping simulations
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- 2.8 - More than one time level
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- 2.9 - Saving and loading rules
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- 2.10 - More examples using time
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- 2.11 - SDML list notation
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- 2.12 - Examining the database at different stages
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- 2.13 - Some longer rules
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- 2.14 - Some Suggestions To Try
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- Section 3 - - Agents and some user facilities
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- 3.1 - Setting up agents
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- 3.2 - Time levels and the container hierarchy
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- 3.3 - Container constraints
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- 3.4 - Constructing a hierarchy of composite agents
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- 3.5 - Using at to assert to other agent's databases
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- 3.6 - The self symbol
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- 3.7 - Some longer rule examples
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- 3.8 - Suggestions to try:
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- 3.9 - The operations list
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- 3.10 - Dependency graphs
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- 3.11 - Symbol search
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An introduction to SDML - Bruce Edmonds - 13 JUL 99
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