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An introduction to SDML - Bruce Edmonds

Contents


Contents
Section 1 - - Clauses, Types and Rules
1.1 - Introduction
1.2 - Starting SDML and the user interface
1.3 - Browsing an SDML object and databases
1.4 - Experimenting with SDML Clauses
1.5 - A quick look at SDML charts
1.6 - The Experimentation Debugger
1.7 - Lists and choices
1.8 - SDML Objects
1.9 - The Type Browser and Definitions
1.10 - Rulebases
1.11 - Running a Simulation
1.12 - The Type Hierarchy
1.13 - Defining a Clause
1.14 - Writing and Testing Rules
1.15 - Copying a Definition
1.16 - Some Serious Rules including Backward-Chaining Clauses
1.17 - Assumptions
1.18 - The Simulation Debugger
1.19 - Some Suggestions To Try
Section 2 - - Modules, Time Levels and Lists
2.1 - Introduction
2.2 - Starting from scratch: the SDML Launcher
2.3 - SDML Users
2.4 - SDML Modules and Workbenches
2.5 - A sub-agent
2.6 - Time levels
2.7 - Stopping simulations
2.8 - More than one time level
2.9 - Saving and loading rules
2.10 - More examples using time
2.11 - SDML list notation
2.12 - Examining the database at different stages
2.13 - Some longer rules
2.14 - Some Suggestions To Try
Section 3 - - Agents and some user facilities
3.1 - Setting up agents
3.2 - Time levels and the container hierarchy
3.3 - Container constraints
3.4 - Constructing a hierarchy of composite agents
3.5 - Using at to assert to other agent's databases
3.6 - The self symbol
3.7 - Some longer rule examples
3.8 - Suggestions to try:
3.9 - The operations list
3.10 - Dependency graphs
3.11 - Symbol search

An introduction to SDML - Bruce Edmonds - 13 JUL 99
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