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NormWatch
- studying social norms in Second Life


"Norm Watch" is a case study of incidents how, where and why social norms are broken in Second Life .  It is part of the work of the EMIL project. 

The EMIL Project                   

EMIL, “EMergence In the Loop: simulating the two way dynamics of norm innovation” (contract n° 033841), is a three-year EC funded project (Sixth Framework Programme -Information Society and Technologies- Citizens and Governance in the Knowledge Based Society) involving six Partners:
● Institute of Cognitive Science and Technology, National Research Council CNR-ISTC Italy
● University of Bayreuth, Dept. of Philosophy UBT Germany
● University of Surrey, Centre for Research on Social Simulation UNIS United Kingdom
● Universität Koblenz-Landau KL Germany
● Manchester Metropolitan University, Centre for Policy Modelling MMU United Kingdom
● AITIA International Informatics Inc. AITIA Hungary

EMIL is aimed at understanding and developing design strategies able to cope with a particular type of complex entities, i.e. social systems. These are characterized by a 2-way dynamics, consisting of emergent and immergent processes: emergence from interaction among individual agents to aggregate level, and immergence of entities (norms) at the aggregate level into agents' minds. A summary of main theoretical goals is:

The main technological aim of the project is to construct computer simulations for exploring and experimenting upon norm-innovation.

More information about the EMIL project can be found at their website: http://emil.istc.cnr.it

Aims and Objectives of Norm Watch

The aim of the study is to understand how norms develop and apply in situations that might be quite new to the people who are involved.  In particular we are interested in how social norms devlop over time, the extent to which they are specific to the relevant situation or group, how important they are for the regulation of social behaviour, and how they are involved in the direction of behaviour.

To this end we plan two studies in Second Life.  The first is a series of interviews with Sim owners/managers to try and elucidate how their strategies for managing anti-social behaviour within the areas they control.  In that study we hope to gain some evidence about the development of social norms in Second Life over time.  The Norm Watch study we hope to gather evidence about how norms relate to the social situations they pertain in, and how these norms are expressed and enforced.

To this end we are seeking volunteers to report on any incidents in which they feel that the social norms have been transgressed.  This is relative to the situation it occurs in.  For example, some behaviour that is completely acceptable in some Mature sims would not be acceptable in PG sims.  Also it might be that what is acceptable depends on the style and other aspects of the act - something might be acceptable if it is clever or witty when otherwise it would be unacceptable, or that something may be tolerated from a newbie that might not be from a more experienced user of SL.

Volunteers are asked to take a screen shot of such an incident, as well as cut and paste the relevant chat that occurred, as well as record other aspects such as their view of the actions or intentions of those involved.  This information is reported via a web page.

Why in Second Life?

There are several reasons why Second Life is an ideal arena for this study.

Ethical Principles

The Norm Watch aims to apply the highest ethical standards in this project.  In particular the SL IDs of the volunteers and those mentioned in the reports will not be released to anyone outside the study.  I all publications any data or quotes will be anonymised.  The ethical principles we will follow in the study can be found here.

The Case-Study Managers for this project are:



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