RE: ply to Grant

From: Grant Callaghan (grantc4@hotmail.com)
Date: Tue Feb 12 2002 - 23:57:23 GMT

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    From: "Grant Callaghan" <grantc4@hotmail.com>
    To: memetics@mmu.ac.uk
    Subject: RE: ply to Grant
    Date: Tue, 12 Feb 2002 15:57:23 -0800
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    > There's a difference between viewing social change critically, which
    >is an essential requirement to properly evaluate change, and viewing it
    >negatively (or positively for that matter). Besides, as a lecturer in
    >media
    >studies, for me to argue against social change involving technology would
    >be
    >a bit rich. Indeed, as my anti-media effects stance should indicate, I'm
    >particularly pro-technologies that, IMHO, are socially progressive and not
    >harmful as many people have thought (and still think) about all media
    >forms.
    >I, of couse, think the media collectively are a pretty good set of
    >techologies.
    >
    > In many ways, I'd call myself a bit of a futurist looking forward to
    >those changes, and this for me is the key, that are in the public interest.
    >The facts though suggest that corporate control of key features of
    >contemporary life, such as in transportation, involves the deliberate and
    >continual denial of technologies (cleaner running cars for example) because
    >such technologies would kill those corporations.
    >
    > In media too, the myth of the 'free marketplace of ideas' is widely
    >demonstrable. Only today I've been reading bits of Richard McCord's 'The
    >Chain Gang' about Gannett, the US's largest newspaper chain (over 90
    >dailies
    >across the US, and which also owns Newsquest in the UK, which controls 300
    >local papers), and how the company aggressively attempted, sometimes
    >successfully, to put rival papers out of business leaving communities with
    >a
    >'marketplace' of one paper.
    >
    > Of course capitalism is an ideology, and ideology is one for the
    >memes in minds fraternity.
    >
    > Vincent
    >
    Memes are in competition with each other for survival. What makes them
    survive is how useful they are to the people who use and propagate them.
    They don't exist in a vacuum. They exist in the minds of people engageed in
    living lives -- trying to survive in competition with each other. How
    people spend their time is the key to how memes propagate and survive.
    People who work and run companies are reading Sun Tze these days. He wrote
    The Art of War. That is how most companies think of themselves (at least
    the people who are leading them) at war with other companies in a zero-sum
    game to win the whole market -- worldwide. This is what causes most of the
    problems you talk about.

    Governments are competing for control of the land and companies are
    competing for market share. But it doesn't have to be a zero-sum game.
    Culture is not zero-sum. Cyberspace knows no boundaries. There is room for
    infinite growth there. Unfortunately, the land we live on is finite. If
    the population keeps expanding, there is no other game in town but the
    zero-sum. And right now, we're on the edge of being too many for the land
    we live on to support us.

    The question is who will live and who will die? Many people think the guy
    with the most guns will win. Other people think it will be the people with
    the best ideas. But as the population continues to grow, a lot of people
    will have to die so the rest can survive. I don't see any way to save us
    all. Two more doublings of the population will bring us all down. The
    biosphere can barely tolerate the numbers it suffers under now.

    Grant

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