RE: Computer Used To Study Crowd Panic

From: Bruce Jones (BruceJ@nwths.com)
Date: Wed Sep 27 2000 - 20:51:30 BST

  • Next message: Wade T.Smith: "RE: Computer Used To Study Crowd Panic"

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    From: Bruce  Jones <BruceJ@nwths.com>
    To: "'memetics@mmu.ac.uk'" <memetics@mmu.ac.uk>
    Subject: RE: Computer Used To Study Crowd Panic
    Date: Wed, 27 Sep 2000 14:51:30 -0500
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    This is a capability of the STARLOGO software package which uses the
    simplicity of LOGO and the sophistication of advanced computational
    programming. I did not see what model was used or if they developed their
    own.

    Question: Is panic a short lived, virulent, memetic entity?

    BJ

    > -----Original Message-----
    > From: Wade T.Smith [SMTP:wade_smith@harvard.edu]
    > Sent: Wednesday, September 27, 2000 1:30 PM
    > To: memetics list
    > Subject: Fwd: Computer Used To Study Crowd Panic
    >
    >
    > ---------------- Begin Forwarded Message ----------------
    >
    > News Article: Computer Used To Study Crowd Panic
    >
    > By MATTHEW FORDAHL, AP Science Writer
    >
    > Mob stampedes have killed thousands of people in recent years,
    > but they are usually explained in terms of psychology. Now,
    > European scientists say they can predict and prevent crowd panic
    > via computer simulations using the laws of physics.
    >
    > The new computer model relies on distances, sizes and velocities
    > instead of emotional states but produces results similar to actual
    > panics, the researchers said in Thursday's issue of the journal
    > Nature.
    >
    > "We think it works particularly well in panic situations
    > because people don't think about what they should do," said Dirk
    > Helbing, a professor at the Institute for Economics and Traffic at
    > Dresden University of Technology.
    >
    > The computer models reflect the conditions of a room from which
    > people are trying to escape but cannot use or see exits. The
    > virtual victims appear as particles that reflect an average
    > person's speed, size and desired distance from others.
    >
    > Under normal circumstances, a crowd exits a theater or stadium
    > in an orderly and coordinated fashion because everyone is moving at
    > a leisurely pace and at an adequate distance from one another, the
    > researchers said.
    >
    > But when the speed of the individuals increases in a panic, they
    > bump into each other, creating friction and violating personal
    > space. As a result, almost everybody moves less quickly.
    >
    > Eventually, solid arch-shaped barriers of people clump around
    > the exits and even fewer people can pass to safety. Victims
    > collapse and are trampled, creating further obstacles for the
    > others.
    >
    > "People want to leave faster, but the result is that they are
    > leaving slower and then the tragedy begins," Helbing said. "The
    > question is what can you do about that?"
    >
    > One solution is to build a partial barrier in front of the exit,
    > the researchers said. It could absorb pressure from the crowd that
    > can become strong enough to crush a person, break a brick wall or
    > bend steel.
    >
    > "It turned out that we had no injuries," Helbing said of the
    > approach.
    >
    > As the world becomes more crowded, such simulations will grow
    > more important for architects, event planners and police.
    >
    > This year, eight people were killed in July at a rock festival
    > in Copenhagen, and a dozen died the same month after a World Cup
    > match in Zimbabwe. Ten years ago, more than 1,400 pilgrims were
    > killed inside a tunnel leading to Mecca.
    >
    > Helbing and colleagues Illes Farkas and Tamas Vicsek found many
    > causes for panic. In some cases, a crisis like a fire or a poorly
    > planned obstacle can drive the hysteria.
    >
    > The researchers also used their simulation to devise strategies
    > for surviving crowd panic. In the case of a burning theater where
    > smoke obscures the exits, just acting alone or totally following
    > others can be deadly, they said. The solution is to do a little of
    > both.
    >
    > "It requires some individualism to explore the environment, to
    > find the possible solutions and then, if there is someone who found
    > the solution, it is good for the others to follow," Helbing said.
    >
    > The new computer models are especially useful because they
    > consider individual actions within the group, David J. Low, a civil
    > engineer at Heriot-Watt University in Scotland, said in an
    > accompanying commentary.
    >
    > Most modern buildings are designed assuming crowds flow through
    > the exits like fluid through a pipe, he said.
    >
    > "This traditional approach assumes that the crowd is made up of
    > identical, unthinking elements," he said. "A fluid particle
    > cannot experience fear or pain, cannot have a preferred motion,
    > cannot make decisions and cannot stumble and fall."
    >
    > ---
    >
    > On the Net: Nature magazine: <A
    > HREF=http://www.nature.com>http://www.nature.com>
    >
    > ----------------- End Forwarded Message -----------------
    >
    > ===============================================================
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    This was distributed via the memetics list associated with the
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