Fwd: Computer Used To Study Crowd Panic

From: Wade T.Smith (wade_smith@harvard.edu)
Date: Wed Sep 27 2000 - 19:29:42 BST

  • Next message: Bruce Jones: "RE: Computer Used To Study Crowd Panic"

    Received: by alpheratz.cpm.aca.mmu.ac.uk id TAA06874 (8.6.9/5.3[ref pg@gmsl.co.uk] for cpm.aca.mmu.ac.uk from fmb-majordomo@mmu.ac.uk); Wed, 27 Sep 2000 19:32:55 +0100
    Subject: Fwd: Computer Used To Study Crowd Panic
    Date: Wed, 27 Sep 2000 14:29:42 -0400
    x-sender: wsmith1@camail2.harvard.edu
    x-mailer: Claris Emailer 2.0v3, Claritas est veritas
    From: "Wade T.Smith" <wade_smith@harvard.edu>
    To: "memetics list" <memetics@mmu.ac.uk>
    Content-Type: text/plain; charset="US-ASCII"
    Message-ID: <20000927182941.AAA28737@camailp.harvard.edu@[128.103.125.215]>
    Sender: fmb-majordomo@mmu.ac.uk
    Precedence: bulk
    Reply-To: memetics@mmu.ac.uk
    

    ---------------- Begin Forwarded Message ----------------

    News Article: Computer Used To Study Crowd Panic

    By MATTHEW FORDAHL, AP Science Writer
         
    Mob stampedes have killed thousands of people in recent years,
    but they are usually explained in terms of psychology. Now,
    European scientists say they can predict and prevent crowd panic
    via computer simulations using the laws of physics.
         
    The new computer model relies on distances, sizes and velocities
    instead of emotional states but produces results similar to actual
    panics, the researchers said in Thursday's issue of the journal
    Nature.
         
    "We think it works particularly well in panic situations
    because people don't think about what they should do," said Dirk
    Helbing, a professor at the Institute for Economics and Traffic at
    Dresden University of Technology.
         
    The computer models reflect the conditions of a room from which
    people are trying to escape but cannot use or see exits. The
    virtual victims appear as particles that reflect an average
    person's speed, size and desired distance from others.
         
    Under normal circumstances, a crowd exits a theater or stadium
    in an orderly and coordinated fashion because everyone is moving at
    a leisurely pace and at an adequate distance from one another, the
    researchers said.
         
    But when the speed of the individuals increases in a panic, they
    bump into each other, creating friction and violating personal
    space. As a result, almost everybody moves less quickly.
         
    Eventually, solid arch-shaped barriers of people clump around
    the exits and even fewer people can pass to safety. Victims
    collapse and are trampled, creating further obstacles for the
    others.
         
    "People want to leave faster, but the result is that they are
    leaving slower and then the tragedy begins," Helbing said. "The
    question is what can you do about that?"
         
    One solution is to build a partial barrier in front of the exit,
    the researchers said. It could absorb pressure from the crowd that
    can become strong enough to crush a person, break a brick wall or
    bend steel.
         
    "It turned out that we had no injuries," Helbing said of the
    approach.
         
    As the world becomes more crowded, such simulations will grow
    more important for architects, event planners and police.
         
    This year, eight people were killed in July at a rock festival
    in Copenhagen, and a dozen died the same month after a World Cup
    match in Zimbabwe. Ten years ago, more than 1,400 pilgrims were
    killed inside a tunnel leading to Mecca.
         
    Helbing and colleagues Illes Farkas and Tamas Vicsek found many
    causes for panic. In some cases, a crisis like a fire or a poorly
    planned obstacle can drive the hysteria.
         
    The researchers also used their simulation to devise strategies
    for surviving crowd panic. In the case of a burning theater where
    smoke obscures the exits, just acting alone or totally following
    others can be deadly, they said. The solution is to do a little of
    both.
         
    "It requires some individualism to explore the environment, to
    find the possible solutions and then, if there is someone who found
    the solution, it is good for the others to follow," Helbing said.
         
    The new computer models are especially useful because they
    consider individual actions within the group, David J. Low, a civil
    engineer at Heriot-Watt University in Scotland, said in an
    accompanying commentary.
         
    Most modern buildings are designed assuming crowds flow through
    the exits like fluid through a pipe, he said.
         
    "This traditional approach assumes that the crowd is made up of
    identical, unthinking elements," he said. "A fluid particle
    cannot experience fear or pain, cannot have a preferred motion,
    cannot make decisions and cannot stumble and fall."
         

    ---
         
    On the Net: Nature magazine: <A 
    HREF=http://www.nature.com>http://www.nature.com>
    

    ----------------- End Forwarded Message -----------------

    =============================================================== This was distributed via the memetics list associated with the Journal of Memetics - Evolutionary Models of Information Transmission For information about the journal and the list (e.g. unsubscribing) see: http://www.cpm.mmu.ac.uk/jom-emit



    This archive was generated by hypermail 2b29 : Wed Sep 27 2000 - 19:34:29 BST