RE: Knowledge, Memes and Sensory Perception

From: Keith Henson (hkhenson@cogeco.ca)
Date: Tue Jan 15 2002 - 05:39:41 GMT

  • Next message: Keith Henson: "Re: Knowledge, Memes and Sensory Perception"

    Received: by alpheratz.cpm.aca.mmu.ac.uk id FAA20284 (8.6.9/5.3[ref pg@gmsl.co.uk] for cpm.aca.mmu.ac.uk from fmb-majordomo@mmu.ac.uk); Tue, 15 Jan 2002 05:42:34 GMT
    Message-Id: <5.1.0.14.0.20020115003146.02c42040@pop.cogeco.ca>
    X-Sender: hkhenson@pop.cogeco.ca
    X-Mailer: QUALCOMM Windows Eudora Version 5.1
    Date: Tue, 15 Jan 2002 00:39:41 -0500
    To: memetics@mmu.ac.uk
    From: Keith Henson <hkhenson@cogeco.ca>
    Subject: RE: Knowledge, Memes and Sensory Perception
    In-Reply-To: <NEBBKOADILIOKGDJLPMAGEGFCJAA.debivort@umd5.umd.edu>
    References: <5.1.0.14.0.20020114224421.02c37db0@pop.cogeco.ca>
    Content-Type: text/plain; charset="us-ascii"; format=flowed
    Sender: fmb-majordomo@mmu.ac.uk
    Precedence: bulk
    Reply-To: memetics@mmu.ac.uk
    

    At 11:39 PM 14/01/02 -0500, you wrote:
    >Greetings, Keith,
    >
    >I think part of the answer must lie in the fact that people have many
    >values, and that sometimes meeting these values demands behaviors that may
    >contradict other values. A smoker, for example, may smoke in order the
    >relax, though knowing it harms their health. The value of relaxing conflicts
    >with the value of remaining healthy.

    Smoking is chemical rewards. Addictive chemicals.

    >Our values aren't all equally important; we in effect have hierarchies of
    >values. Values ranked higher will tend to command more of one's behaviors
    >than those ranked lower, and can thus 'force' the adoption of damaging
    >behaviors in the pursuit of higher held values.
    >
    >How does this mesh with your own thinking?

    Not very well. I am not sure just exactly what a '"value' would represent
    to the evolved psychological mechanisms built by genes in an attempt to get
    the genes into the next generation.

    The mechanisms can misfire in awful ways. A recent example is that the
    attention rewarding mechanism can go awry in ways as mad as the dudes in
    Heaven's Gate who whacked off their nuts.

    Keith Henson

    ===============================================================
    This was distributed via the memetics list associated with the
    Journal of Memetics - Evolutionary Models of Information Transmission
    For information about the journal and the list (e.g. unsubscribing)
    see: http://www.cpm.mmu.ac.uk/jom-emit



    This archive was generated by hypermail 2b29 : Tue Jan 15 2002 - 05:50:01 GMT