RE: Faking It: The Internet Revolution Has Nothing to Do With the Nasdaq

From: Vincent Campbell (v.p.campbell@stir.ac.uk)
Date: Tue Jul 17 2001 - 15:29:43 BST

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    From: Vincent Campbell <v.p.campbell@stir.ac.uk>
    To: "'memetics@MMU.AC.UK'" <memetics@MMU.AC.UK>
    Subject: RE: Faking It: The Internet Revolution Has Nothing to Do With the Nasdaq
    Date: Tue, 17 Jul 2001 15:29:43 +0100
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    >> I don't really agree with the view that people create new
    identities on the
    >> internet because they found their old ones inadequate. As a
    teenage player
    >> of role playing games (still demonised in parts of the Bible
    Belt?), I think
    >> the same principle applies to the internet as in those games- in
    other words
    >> it's a game, it's fun.

            <I think most psychologists would question that dichotomy.>

            OK, but I think I was responding more to the implication of the way
    the comment was worded in the article, that the extent of role playing on
    the net indicates widespread dissatisfaction with identity, which in turn is
    a produc of escalating social pressure. This may be correct, but it's a
    long chain of relationships that need evidence, and I think the tone of this
    piece was a little too broad brush for me.

            <Obviously, we have different degrees and kinds of emotional
    investment in the
    > things we do, but we often invest quite heavily in what's called "fun",
    > and very lightly in what's supposedly "serious".>
    >
            Can that not simply be because fun things are fun and serious
    things, are well serious? Of course, I suppose what one finds 'fun' and
    'serious' depends on all sorts of things, including socialisation.

            In the same kind of spirit that Wade presents, I'm one of these
    people who gets annoyed at social pressures to be happy at events like
    Christmas or New Year (much to the general annoyance of my family who have
    to put up with my overt cynicism and misery).

            I don't think there's any underlying problem explaining internet
    role-playing, or any necessary detrimental consequences (internet abductions
    excluded- you can't help feeling that parents need to learn a new form of
    surveillance of their kids, but those adjustments will come in the way
    parents routinely tell kids to be careful crossing the road). Such views
    are all part of the post-modern mythology that plenty of people are still
    trying to peddle, IMHO.

            Vincent (yes, that's my real name :-)).

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