Re: Determinism

From: joedees@bellsouth.net
Date: Fri Apr 13 2001 - 01:35:03 BST

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    From: <joedees@bellsouth.net>
    To: memetics@mmu.ac.uk
    Date: Thu, 12 Apr 2001 19:35:03 -0500
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    Subject: Re: Determinism
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    On 12 Apr 2001, at 12:36, Scott Chase wrote:

    >
    >
    >
    >
    > >From: <joedees@bellsouth.net>
    > >Reply-To: memetics@mmu.ac.uk
    > >To: memetics@mmu.ac.uk
    > >Subject: Re: Determinism
    > >Date: Wed, 11 Apr 2001 22:18:27 -0500
    > >
    > >On 11 Apr 2001, at 16:22, Robin Faichney wrote:
    > >
    > > > On Wed, Apr 11, 2001 at 02:30:11PM +0100, Chris Taylor wrote:
    > > > >
    > > > > I'm interested in how we generate our choice - competing
    > > > > 'solutions' will often be ranked by a closer evaluation (i.e. a
    > > > > deeper comparison with relevant stuff), but where that does not
    > > > > occur, for example in a snap decision, or with poor knowledge
    > > > > (the classic casket choice, most famously in The Merchant of
    > > > > Venice, for example), do we just have a pseudorandom number
    > > > > generator to toss a coin? Is it a case of which memes have most
    > > > > recently been active (had a nice dream about a forest, therefore
    > > > > picked a green thing over a turquoise thing, had a nice dream
    > > > > about the sea, therefore vice versa - the one I think Dennet
    > > > > would go for).
    > > >
    > > > Seems to me in the vast majority of cases choices are not evenly
    > > > weighted. What makes the difference is subjective probability:
    > > > what I think is most likely to be true, or to be optimal. Then
    > > > there's the distinction between what I think likely to be really
    > > > true, or good, on one hand, and what I'd like to be true, or to
    > > > do, on the other. And sometimes, of course, I actually toss a
    > > > coin. This stuff is so complex and so varied that it's really
    > > > difficult to generalise about.
    > > >
    > >And very difficult to consider superdetermined from the instant the
    > >Big Bang bung.
    > > >
    > > > But I'm sceptical of the utility of the pseudorandom number
    > > > generator concept. The concept of randomness, as most often used,
    > > > is a subjective one. Not "these events have no pattern", but
    > > > "these events have no interesting pattern". That's what's meant
    > > > when it's said that genetic mutation is random: in evolutionary
    > > > terms, it is, but individual cases often have clear causes, and
    > > > without wanting to get into areas I've recently been avoiding, we
    > > > might suppose that all cases are actually caused -- it's just that
    > > > the causes are not generally of interest to evolutionary
    > > > biologists.
    > > >
    > >It is not the mutation which is nonrandom, but the selection.
    > >
    > I'm not sure mutation is all that random. Mutation is non-directed.
    > Some mutations could be more likely than others. My vague recollection
    > is that a difference exists betwen transitions and transversions and
    > on a different front that certain parts of a genome could be hotter
    > spots than others. Still, even if not quite random, mutation is not
    > directed towards any predetermined end, especially of adaptive
    > significance.
    >
    Yes, it is more likely that six-toed people will be born than six-
    headed ones, partly because the latter would not survive to
    reproduce (at least not with me! ;~)), but also partly because of
    morphological constraints.
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    This was distributed via the memetics list associated with the
    Journal of Memetics - Evolutionary Models of Information Transmission
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