Fwd: What's in a Meme?

From: Wade T.Smith (wade_smith@harvard.edu)
Date: Fri Jul 28 2000 - 15:57:12 BST

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    http://www.fastcompany.com/feature/meme.html

    What's in a Meme?

    Maybe a lot -- if information truly evolves the same way life does, we're
    headed toward a brave new world of marketing.

    by John Hoult

    All hail the data king. Data scrolls through CNBC newscasts; it controls
    space travel; it expedites your Amazon.com delivery; and it constitutes
    the building blocks of life -- DNA. Author Matt Ridley calls DNA "the
    autobiography of a species" in the subtitle of his book Genome (
    HarperCollins, 2000 ). A genome, he argues, tells a story like a novel
    and acts similar to the source code for a computer. Even to the casual
    onlooker reading about today's massive genome maps, human DNA begins to
    look more mundane than mysterious -- a thick and complicated book of
    operating instructions. So if, as scientists and thinkers suggest, DNA
    looks and acts like other information, then does it stand to reason that
    other information evolves like DNA?

    According to a new group of thinkers, the answer is yes. Nearly 30 years
    ago, evolutionary theorist Richard Dawkins proposed this theory: The
    fundamental components of ideas act just like genes, competing for brain
    space the same way organisms vie for breathing space. He called these
    basic idea-bits "memes."

    Dawkins' reasoning opened a whole new field of thought called memetics.
    Various scientists and idea merchants picked up the meme idea and ran
    with it. Unleash Your Ideavirus -- the Fast Company cover story by Seth
    Godin -- applies the meme theory to 21st-century marketing strategies and
    concludes that infectious branding tidbits like Budweiser's "Wassup"
    tagline and Pet.com's sock-puppet mascot spread among the populace like
    voracious viruses. Godin proposes that marketing and memetic savvy,
    combined with the broadcasting abilities of the Internet, allow business
    ideas such as Hotmail and Evite to grow at a staggering rate that
    pre-Internet word of mouth alone could not achieve.

    Susan Blackmore, a psychologist and author of The Meme Machine, ( Oxford
    University Press, 1999 ) has pushed the meme idea about as far as
    anybody, but she says the basic idea is pretty simple. "All you need is
    some kind of information that can be copied in various forms with
    mistakes -- with variations," she says. "Most of the copies die out. The
    few that get passed on are successful. They go on and get copied and
    varied again. That's how evolution works."

    Simple enough. But it's one thing to say an idea bears a resemblance to a
    virus, and quite another to say an idea is a kind of virus. A lot of
    people, scientists included, don't like the implications. Academics
    quibble over memetic definitions, which remain vague. Others argue
    point-blank that memetic theory can't be proved. Both groups have a
    point. The definitions are subject to interpretation, and thinking leaves
    no fossil record.

    Most of us, though, don't like the idea of memes because they exclude
    free will. In the meme scheme, a human becomes a breathing Xerox machine.
    Susan Blackmore writes that most of our likes, dislikes, and beliefs are
    only memes we've picked up along the way. Even the concept of "I" -- the
    sense of self -- is just a meme, not really ours at all. Blackmore admits
    to taking an extreme view. "It's more fun," she says. In the hyper-wired
    world, she imagines memes leaving their human hosts behind and going
    digital, eventually creating ideas and perhaps a new kind of
    consciousness beyond our comprehension.

    Not everyone takes the meme idea so far. Amherst College's Paul Ewald
    studies the evolution of diseases and thinks of memes as a metaphor or
    tool of explanation. "Certain cultural attributes are passed on at
    greater rates than others," he says, suggesting humans have some control
    over the memes they pass on. Ewald argues that, for the most part,
    individuals steer clear of culture's harmful memes, like addiction, and
    instead select more beneficent ones to hand down.

    Since Dawkins' first proposal, memetic theory has been widely applied.
    Whether a meme is a metaphor or a real entity, the theory does reinforce
    much of what we intuit about the creation and long-term sustainability of
    ideas:

    - Ideas that move faster also change faster. To bolster creativity, get
    people talking across your organization.

    - Diversity means more creativity -- the wider variety of idea
    generators, the greater possibility for a new innovation. We've entered a
    new landscape of learning.

    - Ideas flash around the globe faster than ever. That should mean more
    new ideas than ever. A catchy idea will tear through a population,
    especially if that population hasn't seen anything like it before.

    - The Internet is a new world. New creatures have hatched. Now, selective
    pressures like the need for profitability are bearing down. Evolutionary
    theory predicts this is when real innovation happens. Lots of companies
    will die, but some will find interesting, new ways to survive.

    The Next Step?

    Memetics promises marketers a more scientific way to reach consumers.
    "Advertising agencies do memetic engineering all the time," says
    Blackmore. "If you have this color and this shape, then you can sell to
    this kind of person. It's already being made more efficient." The big
    challenge for the future, according to Blackmore, isn't finding catchy
    tunes and phrases; it's engineering the environment for a meme to catch
    on.

    Today's marketers take a page from the books of epidemiology. Find the
    trendsetters, Seth Godin's powerful sneezers, and infect them. If you get
    the timing right and achieve critical mass, you'll create a fashion, a
    fad, an idea epidemic. Finding that timing presents a big limitation --
    as of yet, nobody's come up with a surefire way to make the timing fit
    the idea.

    Blackmore envisions a future that transcends that barrier. Many organisms
    alter their environment to suit them. Beavers, for instance, build dams,
    making the lakes they like to live in and creating the marshy environment
    that fosters the trees they like to eat. With a deeper understanding of
    memetics, Blackmore thinks marketers and idea merchants will be able to
    do the same in the world of ideas. People will be able to engineer the
    mental landscape to favor their idea, to sculpt the mind-set of the
    masses.

    It's a pretty far-out idea, but some theorists say it's already happening
    naturally. Dawkins, a confirmed atheist, says he looks at various human
    belief systems -- cults, new-age therapies, even mainstream religion --
    with suspicion. He argues that faith keeps people from asking essential
    yet troubling questions about the world -- that religious doctrine
    determines what ideas a person will or will not accept. Memetic theory
    suggests that religion may be the most potent marketing model of the new
    millenium. The question is, do we want it to be?

    Some Limitations

    The big problem with evolution, of course, is that no one controls it.
    Meme production and proliferation can't be micromanaged; the system is
    too complex. If and when scientists or marketers create idea-friendly
    environments, success is still not guaranteed.

    For one, people develop a resistance to ideas. Ever notice how quickly
    marketing trends move among the young? Pokemon, Tickle Me Elmo, Barney. A
    memetic explanation of this rapid, rabid adoption of ideas is that
    children haven't developed the consumer immune system that adults have.
    Of course, as Paul Ewald point outs, information confers that immunity --
    a kind of skepticism meme.

    Also, evolution is random. Even in a perfect world any idea can fall
    flat, and human beings need to become better prognosticators for that to
    change. Many ideas fail or succeed for reasons difficult to forsee -- new
    technologies kill off older ones; styles and lifestyles change; attention
    shifts elsewhere.

    More importantly, many evolutionary routes don't lead anywhere. Blackmore
    likens this dead end to the peak of a short and isolated mountain.
    "Evolution only climbs hills," Blackmore says. "It doesn't descend. If it
    gets to the top of a local hill, it won't be able to climb higher until
    the landscape changes." The QWERTY keyboard is an example of an idea that
    got stuck on a short peak -- until our mental landscape changes, we're
    stuck typing with this anti-intuitive device.

    To follow through on the mountain climbing metaphor, memetics can't yet
    tell a business which idea will take it to the top. It only suggests
    that, if you find yourself looking around at higher peaks, better start
    at the bottom with a new idea and work your way up again.

    ===============================================================
    This was distributed via the memetics list associated with the
    Journal of Memetics - Evolutionary Models of Information Transmission
    For information about the journal and the list (e.g. unsubscribing)
    see: http://www.cpm.mmu.ac.uk/jom-emit



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