Addiction

From: Grant Callaghan (grantc4@hotmail.com)
Date: Sun 24 Nov 2002 - 17:13:10 GMT

  • Next message: Lawrence DeBivort: "RE: Addiction"

    Lawry,

    I think only the habits we want to get rid of and find hard to break are called addictions. The ones we want to keep are called virtues. ;)

    Cheers,

    Grant
    >
    >Hi, Grant,
    >
    >Very interesting comments. I know what you mean about sports obsession. The
    >son of a dear friend showed considerable promise in golf when he was a kid;
    >the decision was made by the family to help him develop this skill and
    >become a professional. Studies were neglected in favor of golf tournaments.
    >he made it into a mediocre college despite a poor academic record, but
    >couldn't make the golf team. Transferred to another mediocre college where
    >he was promised a team position. The golf floundered, and he graduated with
    >no skills. Took a job as a salesman. I went to his wedding a while back. A
    >terrific kid, friendly, outgoing, but with few professional prospects. It
    >struck me all as a great loss.
    >
    >We can become obsessed by lots of different things, and I think that some
    >change takes place in the brain when it does. Do you remember one of the
    >very first computer games? The cursor would move in jerky fashion about the
    >screen. I got hooked and played throughout the night. Next day I picked up
    >the newspaper and found that my eyes were moving across the page in the
    >same
    >jerky fashion. It took some hours for the phenomenon to disappear.
    >
    >Perhaps addictive behaviors are just some fancy variant on this notion of
    >obsession?
    >
    >In a previous professional incarnation, I developed some cognitive tools to
    >help people break addictive behaviors (smoking, alcohol, 'light' drugs,
    >diet, etc) and phobias. We had very good success rates, compared to other
    >techniques, but the thing that struck me was how hard it was to accomplish,
    >even when the patient wanted to do so. Oddly enough, phobias turned out to
    >be the quickest, easiest and most reliable pattern to break.
    >
    >I wonder if it might be possible to treat memes as addictive behaviors.....
    >Hmmmmm.
    >
    >Thanks for the provocative thoughts....
    >
    >Cheers,
    >Lawry
    >
    > > -----Original Message-----
    > > From: fmb-majordomo@mmu.ac.uk [mailto:fmb-majordomo@mmu.ac.uk]On Behalf
    > > Of Grant Callaghan
    > > Sent: Sunday, November 24, 2002 10:55 AM
    > > To: memetics@mmu.ac.uk
    > > Subject: RE: Why Europe is so Contrary
    > >
    > >
    > > Hi Lawry,
    > >
    > > Play is the way children and adults practice the skills they need
    > > to do more
    > > serious work later in life. The only time I see a problem with
    > > it is when
    > > people get so wrapped up in it that it takes over their lives.
    > > I'm reminded
    > > of the football and other sports players who go to college on
    > > scholarships
    > > and devote so much of their time to sports they never learn
    > > anything useful
    > > outside of the sport they majored in. Of the thousands of young men and
    > > women who graduate this way many are left being fit only to hold
    > > low-level
    > > jobs or live on welfare after they graduate. Only 30
    > > professional football
    > > teams with less than 50 players each offer something to the thousands of
    > > wannabe stars on the gridiron.
    > >
    > > The average life in sports is about four years. Then it's back
    > > to real life
    > > and, if they've not spent all their money on fun and getting high
    > > in the off
    > > season, they have a nice nest egg they can live on for a while. But the
    > > ones who didn't make it or who got injured (about 80% to 90%
    > > estimate) are
    > > in a position of having to start over with no real goal in life.
    > > It leads a
    > > lot of people who could have been really good at something to
    > > playing a kind
    > > of mental solitare I call "If only ...".
    > >
    > > The Chinese talk about people who get into the study of Taoism and get
    >so
    > > lost in it that it consumes their whole life. I think game
    > > playing can be a
    > > lot like that for the person who develops the skill to a point of
    > > obsession.
    > > Language and meme development, to my mind, are just skills built
    >around
    > > tools we've developed. We learn to use the tools in childhood and the
    > > rewards for being really good at those skills lead us to doing it for a
    > > living. But for those who are not good enough to compete on a
    > > professional
    > > level, a mind is wasted because society has no place and no use
    > > for them.
    > > Thus we get taxi-driving PhDs and waitresses who want to become
    > > an actress.
    > > Usually they're not really good at either calling.
    > >
    > > Some of these may be the people who become terrorists, for
    > > example. People
    > > who are consumed with an idea and think they can change the world
    > > by forcing
    > > it on others. Playing at war eventually becomes an act of terror
    > > and a life
    > > devoted to running and hiding -- skills we started developing by
    > > playing war
    > > and hide and seek as children. I'm reminded of the Symbionese
    >Liberation
    > > Army here. All of these 50-something people going to jail now to pay
    >for
    > > the crimes they thought they left behind them. There's a similar
    > > group in
    > > Italy. This is one of the consequences of playing run amok. A
    > > fantasy life
    > > takes over someone's real life and the game becomes their reality.
    > >
    > > On the other hand, you have guys like Tiger Woods who began
    > > playing a game
    > > at four years of age and took that game to heights that make him
    > > the envy of
    > > golfers around the world. He can indulge in his game for the rest of
    >his
    > > life and get paid for it. The ultimate game player's fantasy.
    > >
    > > I find games interesting in themselves for the way they take life
    > > and create
    > > a practice field for it. By adding restrictions in the form of
    > > rules, they
    > > keep people from hurting each other while they practice at full tilt.
    > > There's a lot of value to society in this activity, even when it
    > > leaves some
    > > people broken and destitute from being too narrowly focused on
    > > one thing.
    > > Chess teaches us to think, but if chess is all we ever think
    > > about we lead
    > > very narrow lives.
    > >
    > > Well, enough of this mind wandering.
    > >
    > > Cheers,
    > >
    > > Grant
    > > >
    > > >Hi, Grant,
    > > >
    > > >Sorry I missed your initial posting on this. Too busy keeping the
    >jibes
    > > >flowing, I guess <smile>.
    > > >
    > > >I think you've described the play accurately. Our own memetic
    > > case study.
    > > >
    > > >Oddly, though, there is an undertone of seriousness about it,
    > > too. Joe is
    > > >worried that people don't see the threat that he believes
    > > surrounds him/us.
    > > >I, and others, are worried that those who see the world as Joe does
    >will
    > > >lead the US to doing dangerous things in the world. In the same way
    >that
    > > >Indian princes (I am told) were instructed in chess as a way to learn
    >war
    > > >strategy, so we practice our memes here, knowing that there is a
    > > world out
    > > >there in which they may come to operate.
    > > >
    > > >Cheers,
    > > >Lawry
    > > >
    > > >
    > > > > > >When Joe and Lawry were trading jibes, each chose particular
    >words
    > > >and
    > > > > >ideas
    > > > > > >to achieve a specific set of goals. Some goals included
    > > attempts at
    > > > > > >dominance, the change of mind set in lurkers, attempts to
    > > humiliate
    > > >the
    > > > > > >other party (part of dominance), attack and defense with word
    > > > > play, and a
    > > > > > >good time was had by all. It was the verbal equivalent of
    > > a game of
    > > > > >chess.
    > > > > > >It was also a good example of how we use memes, transfer memes,
    >and
    > > > > > >contribute to the meme pool in general.
    > > > >
    > > >
    > >
    > >
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    > >
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    >
    >
    >
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    >This was distributed via the memetics list associated with the
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