Game Theory: Limitations and an Alternative
CPM Report No.: 01-80
By: Scott Moss
Date: 5th March 2001
Published as: Moss, S (2001) Game Theory: Limitations and an
Alternative, Journal of Artificial Societies and Social Simulation vol.
4, no. 2, <http://www.soc.surrey.ac.uk/JASSS/4/2/2.html>
Abstract
The purpose of this paper is to describe current practice in the game theory
literature, to identify particular characteristics that ensure the literature
is remote from anything we observe and to demonstrate an alternative drawn
from agent based social simulation. The key issue is the process
of social interaction among agents. A survey of game theoretic models
found no models representing interaction among more than three agents,
though sometimes more agents were involved in a round robin tournament.
An ABSS model is reported in which there is a dense pattern of interaction
among agents and outputs from the model are shown to have the same statistical
signature as high-frequency data from competitive retail and financial
markets. Moreover, the density of agent interaction is seen to be
necessary both to obtain the validating statistical signature and for simulated
market efficiency. As far as competitive markets are concerned, game
theoretic models evidently assume away the source of the properties observed
in real high frequency data and also the properties required for market
efficiency.
Keywords: social simulation, game theory, agents, financial markets,
density, interaction, statistical signature
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